Friday, June 25, 2010

Bioshock (linework)


Ariel Bioshock, originally uploaded by Ntkufreak.

I've got nothing to put up yet -- still working on getting my final work all together for the Game Art class. So in the meantime, here's the linework I did for the character painting a few weeks ago.

I was really pleased with these lines -- but it was also the first time I ever liked the colored, painted version as much as the linework. It was a good exercise nonetheless.

Also, in the painted version, his shoes don't look quite as ridiculous considering Bioshock takes place in the 1960s. Whoops, my bad.

In other news, I SUPER need to spruce up this blog.

Thursday, June 24, 2010

Thumbnail Practice



Took one of my thumbdudes (#52 on the first page) and painted into him with grays to play around with interior shapes. Next time, I should pick one that is a little more humanoid! But it's still good practice.

Monday, June 21, 2010

Bioshockin' Weekend


Ariel Bioshock, originally uploaded by Ntkufreak.

I always liked how Ian Jackson manages to post things every MWF without fail, quite admirable really. It gets a little complicated from my summer dwelling since I have no internet, but I will do the best I can to stick to some kind of schedule until I have proper and consistent access.

In the meantime, my summer class is almost over. I will post up some images of the texture process, but until that's done, here's personal work. I just beat Bioshock (very behind the times, I know) and loved it, especially the subtle design for Jack, who you play as, despite it being FPS. While I know this isn't Jack's true design, this was how I imagined him -- though I forgot his wrist tattoos. I always did like them too, damnit. Oh well!

Tuesday, June 15, 2010

Quick Character Silhouettes



So one of my projects this summer while getting ready for thesis is to build up the concept portfolio. I spent a little while churning out a bunch of tiny dudes, and I'm going to take a handful of these and take them the next step of character design.

Regardless, I thought it might be cool to post these up - and see if anyone has any preference firsthand, hahaha. I already have some ideas for which silhouettes I'll take, but I always like to get outside input.

None of these took longer than a few seconds, and were all done with a black Copic marker. I really like the Copic for its nib and brush tip -- the thin tip on the Prisma marker I always found useless.

Wednesday, June 9, 2010

Zbrush

Been learning ZBrush and 3DS Max. They're very different and both quite fun...

Tuesday, June 1, 2010

Summer into full swing!

Hey guys!

So I don't have internet at my home residence, but I'll try to keep up with updates.

I'm taking a Game Art class at MICA. It's super rad! Here's a concept sketch for the Bogeyman that we were to finish up and paint. He grabs children with that handwhip and flings them back into his cauldron. :D


skulldude, originally uploaded by Ntkufreak.