Thursday, November 17, 2011

3D Modeling - Hobbithole

This was the second successful model I did. I tried to do something a little more organic and with different textures. Not sure how successful my maps were here, but c'est la vie. I also learned a lot about Scatter and other tools that I would proceed to not actually use for the final model. C'est la other vie.

Hobbithole Sketch

Hobbithole

Hobbithole (back)

Not really intended to be 'THE' Baggins' house from the Lord of the Rings films - just something from my head / what I remembered.

Monday, November 14, 2011

3D Modeling - Stilthouse

I haven't had a chance to revisit 3DS Max since the Game Art class I took last summer. I wasn't really that pleased with that model, and I wanted to learn more about concepting from a modeler's point of view - or anyone who would have to be looking at my drawings for information, for that matter. You may remember the environment sketches I did in August; I've been picking the best of those and producing them as 3D models.

The stilthouse was the first model I was actually a little satisfied with! It was based on this sketch:
Stilthouse

You may remember it!

Stilthouse

Kind of Myst-y? Maybe?

Stilthouse Orbit

The untextured images are up at my website - samgauss.com - as well as the most recent model I did (under Concept Art), which I'll be posting up later this week.

Things have been very busy. Been sending out applications and resumes like mad. But I wanted to make sure I got a chance to put these up, it's already been a while but my blog's been looking dusty lately!

Tuesday, November 8, 2011

Spectacle Obscura Posters

Black WidowBig Top BazaarDaphneCirkThe Fall


Cleaned up jpegs of each of the five posters I designed for "Spectacle Obscura." The last one is a bit of an easter egg for those in the company - we all love Tarsem Singh's work.

You can see all of these at my website which has also gotten a little cleaned up. Check it out!