

My two color and composition starts for the landscapes for thesis. I'm hoping to condense my story into about two paragraphs, at which I'll post it up here on the blog. In the meantime, enjoy these and hopefully they'll both be finished Thursday.


I've got nothing to put up yet -- still working on getting my final work all together for the Game Art class. So in the meantime, here's the linework I did for the character painting a few weeks ago.
I was really pleased with these lines -- but it was also the first time I ever liked the colored, painted version as much as the linework. It was a good exercise nonetheless.
Also, in the painted version, his shoes don't look quite as ridiculous considering Bioshock takes place in the 1960s. Whoops, my bad.
In other news, I SUPER need to spruce up this blog.
I always liked how Ian Jackson manages to post things every MWF without fail, quite admirable really. It gets a little complicated from my summer dwelling since I have no internet, but I will do the best I can to stick to some kind of schedule until I have proper and consistent access.
In the meantime, my summer class is almost over. I will post up some images of the texture process, but until that's done, here's personal work. I just beat Bioshock (very behind the times, I know) and loved it, especially the subtle design for Jack, who you play as, despite it being FPS. While I know this isn't Jack's true design, this was how I imagined him -- though I forgot his wrist tattoos. I always did like them too, damnit. Oh well!