Sunday, January 30, 2011
Todd Pittman, a man from Cincinnatti, OH, falls asleep behind the wheel on I-71. He wakes in a city he's never seen or heard of before. The society that inhabits Ciel is based in fantasy, worshipping mathematics as its religion, disinterested in beliefs identified as faith-based. The city is carved out of a mountain's peak, structured to follow the Fibonacci Spiral. Though Pittman has never seen anything like this city and the people who live in it, they have encountered humans before. The people resemble the mythological depictions of angels, perhaps in the same way dolphins and manatees have been mistaken for mermaids. There are other mountaintop cities like this one, but Ciel is the focus of this project. This design bible will represent Pittman's encounters and observations of Ciel and its people as he tries to learn where he is and how to get home.
These are two maps for Advanced Concept Art - the first assignment, a map and a synopsis of the culture we're going to spend the semester individually building. I'm not sure if the second one makes any sense, but it was an effort.
Friday, January 28, 2011
I submitted four pieces to the Society of Illustrators' student competition this year: the butterfly and dice still life I did a year ago, the reflected city landscape, the Vibhishana final, and this. I was going over my pieces with Rubino and the most drastic suggestion he had was adding that rightmost foreground tree -- I know it's not exactly a new piece, but I was so happy with how it changed the composition that I wanted to repost the new version.
Wish me luck with SoI! Let's bring the battle to 'em, MICA!
Wednesday, January 26, 2011
Some thesis work. Not exactly complete; I still want to get at least 4-6 more ideas down, the more the better. But these are potential vehicles for my main character. I'm going for something that's boxy or at least a little clunky, specifically for desert travel, not really designed for speed... but is light enough to go fast if necessary.
I've drawn vehicles before, but not with this much intention. It's been a fun challenge and I'm getting faster at it, which is always good.
Tuesday, January 25, 2011
This is the final for the thumbnails I posted a few days ago. After painting rocks and water, it was nice to try something completely different.
This was for "91," a fun text-based RPG that's retro and yet with a modern story. Play it here, free online:
Friday, January 21, 2011
I've been working on a landscape commission for an online RPG called "91." I don't want to post the final until the client's approved it, but here are the four thumbnails I sent him initially. He picked #3, so you have an idea of what to expect!
And you can check out "91" here, and immediately play a demo version online.
Though I'd read the 'How to Play' first :)
Thursday, January 20, 2011
It's back to thesis!
Starting to really visualize the queen. Not all of these are as different from one another as perhaps they should be, but it was still a good exercise. Used reference for a few of them in an attempt to break out of my habits.
Facebook friends, if you recognize yourself.... I'm sorry. LOL
Sunday, January 2, 2011
I've had a great winter and am feeling refreshed, ready for the final sprint! Thanks to everyone who's been following me. I've EVEN done some work while here at home. I will be returning to Baltimore tomorrow, so with any luck I'll have something to scan in and show.
Hope everyone else had a good holiday!