Monday, November 26, 2012
Tuesday, October 9, 2012
Craig Elliott (website here) and I've been learning a ton from him! I definitely recommend checking the program out. I'll write something longer about the whole program when I'm not so sleepy. :)
Sunday, August 12, 2012
Thursday, August 9, 2012
My favorite Olympian to watch, US sabre fencer: 3-time medalist with 2 golds under her belt from Beijing and Athens. Unfortunately she didn't medal, placing 4th overall—though she did carry the flag in the opening ceremonies, which is pretty sweet. Fingers crossed we'll see Zagunis again in the next summer Olympics!
I'm still trying to find a way to color my drawings. This turned out okay, though it still feels all over the place.
Tuesday, August 7, 2012
Tuesday, June 19, 2012
Something else I did! I've felt my figure drawing muscles getting soft, so I've started going to Schuler School. I wasn't expecting a costumed model, but it was kind of cool! Still want to find a place that does gestures though - this was 1 3 hr pose.
So the game project that I've been working on for a few months now has finally launched on Kickstarter!
Slugger is the first game that will be created by a brand new Baltimore startup studio called Pretty Weird. You can visit its homepage here: There are a ton of super talented people working on this, including some of my classmates from MICA, Yao Li and Pio Canlas.
We're really pumped about this, and we need all the support we can get, so please donate a few bucks and let's make this happen!
Saturday, March 31, 2012
Wednesday, March 7, 2012
Sunday, March 4, 2012
I wanted to do another self portrait, and I wanted to play with lighting, so I painted in natural lighting - I had to split it up over two mornings to get the right light.
I think the main thing I learned, as opposed to how to paint natural lighting, was that I look hella ghastly and need to get out more.
Monday, February 27, 2012
Saturday, February 25, 2012
Friday, February 24, 2012
I had another one of those discoveries that reminds you exactly why Photoshop is a several-hundred dollar program. I've always believed that it's shortsighted to assume you've "learned everything you need to know" when it comes to that program... there's always a better way to do something, or a trick that you can use to make your work better, or in this case, a completely new approach that opens up tons of possibilities.
At Capt. Jerry's, most of my work is taking someone else's art into Illustrator and outputting it into film separations. The very basic explanation is that each color has its own film, so you have to keep your colors separate when you create art for screenprinting. Naturally, this doesn't work as well with digital paintings.
EXCEPT... just recently I've discovered how to properly use alpha channels for exporting selections... which prompted my coworker Ian Jackson and I to start thinking. He discovered how to properly create channels from scratch, and I painted an image in channels just to see how it would work. Basic two color.
So there's some things that need to be finessed (other than my lacking photography skills) - lightening up the layers so that when they are printed as a halftone they don't get too opaque, you can see in the red especially...
But it's pretty exciting realizing that I can digitally paint films for screenprinting. Makes me want to go all out and make a several color image - or just a baller one like the amazing Batman: Arkham City shirts. I actually have a shirt from this series, and it's just another 2 color, red and black on white - and it looks amazing. And being a screenprint, it's incredibly durable.
Ideas, ideas, ideas!