Thursday, September 30, 2010

Character Ortho and More

Sorry I missed yesterday for posting. Here's a few images to make up for it, both for the Cyberama project. The first is a quick ortho/turnaround for the minor character I designed, as well as an update version. Sean Murray did paintover crits with suggestions and comments, where we were then to bring them back with such changes incorporated (or with a very good reason to omit them). The ortho reflects the new design along with a few smaller details I encountered while Googling, such as more details on the turban.

The next image is an in-class project where we took one of our team members' thumbnail designs and brought it to a more completed state. This design is for a demon boss, created by Amanda Christensen. It was pretty fun to take someone else's rough concept and focus on the technicalities! Some of which mine are a bit questionable -- does she need to be THAT long? -- but eh, you know.

Monday, September 27, 2010

Landscape - Progress

I meant to upload something I did for Advanced Character Design, but got held up, so here is the progress on my two landscapes. The reflected city is more of a color shift than actual painting. Hoping to have these finished by the end of this week.

Saturday, September 25, 2010

Landscape Thumbnails

My two color and composition starts for the landscapes for thesis. I'm hoping to condense my story into about two paragraphs, at which I'll post it up here on the blog. In the meantime, enjoy these and hopefully they'll both be finished Thursday.

Wednesday, September 22, 2010

Minor Character Design

A human villager for the sci-fi Ramayana. I wanted to do an ortho or even just paint out that big staff, but I got a little pressed for time as tomorrow's going to be hectic! I thought the staff might be able to be thrust into manufactured wells - basically holes in the ground with which water can be retracted. The staff also filters the water before it would run out the spout. Once finished, the spout can be pivoted back into the staff. Water might be scarce - especially clean water - and they would have these manufactured wells to make water more of a communal thing, which pressures people to consume it with care and not take half hour showers. Having people like this little dude who are the ones who can withdraw the water is extra pressure to be considerate about consumption.

Redid the face and colors.

Thursday, September 16, 2010

More Character Silhouettes

It's been way too long since I last posted. Classes are really kicking off and I've been working on thesis. On the interim I've been working at a bookstore and cafe. It's been pretty alright.

I'm starting to collect work to put up for this semester, but I'll start with something for Advanced Character Development, which I am taking with Sean Murray, lead concept artist at Big Huge Games in Timonium. We essentially have a semester-long project to focus on in a small group. I'm already enjoying the creative dynamic we share - I think the right enthusiasm in a team can be very productive.

We are currently designing minor characters for a hypothetical video game inspired from the Hindu epic The Ramayana. Of the nigh-30 silhouettes I drew, these five were my favorites.

A few monkey villagers, a few human villagers. That short little guy with the huge staff-thing was the group favorite and so you'll be seeing him return as I develop his design further.