Wednesday, February 16, 2011

Ciel Environment Remix

Ciel Landscape v. 2.0

The general consensus on the last landscape was that it was uninteresting, so I'm going at it again! Not done yet naturally but I wanted to get something up. I should really work on thesis someday.

Sunday, February 13, 2011

Ciel Environment

Ciel Landscape

Ciel Landscape - Color Swaps

I liked doing the color alternatives. This one is okay. Got frustrated with it, and still not quite sure, but that's alright!

Also, my canvas is a perfect square. Not quite sure how that happened. But now I can make coasters for Art Market next year!

Wednesday, February 9, 2011

Ciel Environment WIP

Ciel Environment

This underpainting was actually due Monday, but I didn't make a blog post because I wasn't really happy with the way it looked. Nothing wrong with it, but it wasn't working conceptually. This fictional culture is one obsessed with math and logical reason, and at the stage the underpainting was there wasn't enough architecture and repetition that represented that. I also have this really bad habit of painting in coral, ornage, and purple.

So, a lot of Shift+drag with the Brush tool and one Gradient Map later, something I don't feel as ashamed to put up. It still has a long way to go.

Wednesday, February 2, 2011

Architect, v. 2

Architect - Color Variations

Very happy to revisit this character's design, which is a bit less bizarre now but I think much stronger overall. Here are the main color palettes I'm considering, with the addition of this one which is really more of a less clashy alternative to #1.

Automobile Designs

And here are the rest of the automobile designs, which were all drawn and shaded before I started work again on the Architect. Now that the Architect is done, I want to go back to these and make 10 more designs -- but more 10 variations on the ideas posed here that I think work best. That five-wheeler, far left and one down, and the two motorcycles, are what appeals to me the most.

Sunday, January 30, 2011

Advanced Concept Art

MapTopical Map

Todd Pittman, a man from Cincinnatti, OH, falls asleep behind the wheel on I-71. He wakes in a city he's never seen or heard of before. The society that inhabits Ciel is based in fantasy, worshipping mathematics as its religion, disinterested in beliefs identified as faith-based. The city is carved out of a mountain's peak, structured to follow the Fibonacci Spiral. Though Pittman has never seen anything like this city and the people who live in it, they have encountered humans before. The people resemble the mythological depictions of angels, perhaps in the same way dolphins and manatees have been mistaken for mermaids. There are other mountaintop cities like this one, but Ciel is the focus of this project. This design bible will represent Pittman's encounters and observations of Ciel and its people as he tries to learn where he is and how to get home.

These are two maps for Advanced Concept Art - the first assignment, a map and a synopsis of the culture we're going to spend the semester individually building. I'm not sure if the second one makes any sense, but it was an effort.

Friday, January 28, 2011

Jade Statue


Jade Statue, originally uploaded by Ntkufreak.

I submitted four pieces to the Society of Illustrators' student competition this year: the butterfly and dice still life I did a year ago, the reflected city landscape, the Vibhishana final, and this. I was going over my pieces with Rubino and the most drastic suggestion he had was adding that rightmost foreground tree -- I know it's not exactly a new piece, but I was so happy with how it changed the composition that I wanted to repost the new version.

Wish me luck with SoI! Let's bring the battle to 'em, MICA!

Wednesday, January 26, 2011

Vehicles (WIP)


Vehicles (WIP), originally uploaded by Ntkufreak.

Some thesis work. Not exactly complete; I still want to get at least 4-6 more ideas down, the more the better. But these are potential vehicles for my main character. I'm going for something that's boxy or at least a little clunky, specifically for desert travel, not really designed for speed... but is light enough to go fast if necessary.

I've drawn vehicles before, but not with this much intention. It's been a fun challenge and I'm getting faster at it, which is always good.