Thursday, November 17, 2011

3D Modeling - Hobbithole

This was the second successful model I did. I tried to do something a little more organic and with different textures. Not sure how successful my maps were here, but c'est la vie. I also learned a lot about Scatter and other tools that I would proceed to not actually use for the final model. C'est la other vie.

Hobbithole Sketch


Hobbithole (back)

Not really intended to be 'THE' Baggins' house from the Lord of the Rings films - just something from my head / what I remembered.


  1. i am a new fashion blogger from indonesia living in singapore :) i really like your blog. i will really appreciate & it will be an honor to have u as my blog member.

    and of course i will folback!:D also, u can mention me anytime on twitter @tiodang if you want me to check out your latest post & leave a comment ^^ ,please list me on twitter, so i will know u're my follower!! ;)

    i've just recommend your post to google!u can check it! that's what u got if you keep in touch with my blog too!! hope u will do the same ^^
    (u can add me on facebook and contact me at :

  2. This is fantastic, Sam. I would live there. Although I notice in your sketch you have some smoke coming from the chimney. I guess you have to teach yourself to animate now. :)