I haven't had a chance to revisit 3DS Max since the Game Art class I took last summer. I wasn't really that pleased with that model, and I wanted to learn more about concepting from a modeler's point of view - or anyone who would have to be looking at my drawings for information, for that matter. You may remember the environment sketches I did in August; I've been picking the best of those and producing them as 3D models.
The stilthouse was the first model I was actually a little satisfied with! It was based on this sketch:
You may remember it!
Kind of Myst-y? Maybe?
The untextured images are up at my website - samgauss.com - as well as the most recent model I did (under Concept Art), which I'll be posting up later this week.
Things have been very busy. Been sending out applications and resumes like mad. But I wanted to make sure I got a chance to put these up, it's already been a while but my blog's been looking dusty lately!