Monday, November 14, 2011

3D Modeling - Stilthouse

I haven't had a chance to revisit 3DS Max since the Game Art class I took last summer. I wasn't really that pleased with that model, and I wanted to learn more about concepting from a modeler's point of view - or anyone who would have to be looking at my drawings for information, for that matter. You may remember the environment sketches I did in August; I've been picking the best of those and producing them as 3D models.

The stilthouse was the first model I was actually a little satisfied with! It was based on this sketch:
Stilthouse

You may remember it!

Stilthouse

Kind of Myst-y? Maybe?

Stilthouse Orbit

The untextured images are up at my website - samgauss.com - as well as the most recent model I did (under Concept Art), which I'll be posting up later this week.

Things have been very busy. Been sending out applications and resumes like mad. But I wanted to make sure I got a chance to put these up, it's already been a while but my blog's been looking dusty lately!

2 comments:

  1. I've been wanting to learn 3d max. Is it really hard to work with?

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  2. It can be, and definitely at first. I don't find it intuitive and it's not like having a lot of experience with any Adobe programs translates well to it. Additionally, if you're looking into any kind of studio production, unless you're working on being a full out modeler, 3DS Max familiarity won't save a bad portfolio. It's important to keep drawing and painting.

    With that said, learning it does teach you a lot about concepting, and it is pretty fun once you get the hang of it. But expect to be getting the hang of it for a while. I'm still kind of getting the hang of it! These are pretty basic models.

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