Wednesday, February 22, 2012

Return of the Whipsword




Had so much fun with this animatic that I decided to try another one. Think I'm going to another one, slightly different (and a different character), but I love studying that urumi, hahaha.

Sunday, February 19, 2012

Props




Prop work to supplement my thesis work from MICA. Also viewable at my website.

Wednesday, January 25, 2012

That field goal kick



Well, it was a chance to play with vectors!

Wednesday, January 18, 2012

Purple Foil!

At work, we wanted a design to show off the AWESOME PURPLE FOIL we recently bought. I whipped up a quick design in honor of the Ravens!




So shiny!

Tuesday, December 27, 2011

Sketches and a Job

Greetings! It's been way too long since I've posted - I was engrossed in job hunting. And it finally paid off - I'm a week into a full time position as a designer at Capt Jerry's, a screenprinting company that focuses in promotional T shirts, apparel, and products, local to Baltimore. I'm haven't lost sight of my goal to get into production and game art, but this quickly out of college I'm just relieved to not have to work any longer as a barista!

I don't yet have any shirt designs that I'm able to show, but I'm planning on doing some personal projects in addition to the concept art portfolio building. So here are some weird sketches instead! I've been trying to draw more creatures as well as people.


Thursday, November 17, 2011

3D Modeling - Hobbithole

This was the second successful model I did. I tried to do something a little more organic and with different textures. Not sure how successful my maps were here, but c'est la vie. I also learned a lot about Scatter and other tools that I would proceed to not actually use for the final model. C'est la other vie.

Hobbithole Sketch

Hobbithole

Hobbithole (back)

Not really intended to be 'THE' Baggins' house from the Lord of the Rings films - just something from my head / what I remembered.

Monday, November 14, 2011

3D Modeling - Stilthouse

I haven't had a chance to revisit 3DS Max since the Game Art class I took last summer. I wasn't really that pleased with that model, and I wanted to learn more about concepting from a modeler's point of view - or anyone who would have to be looking at my drawings for information, for that matter. You may remember the environment sketches I did in August; I've been picking the best of those and producing them as 3D models.

The stilthouse was the first model I was actually a little satisfied with! It was based on this sketch:
Stilthouse

You may remember it!

Stilthouse

Kind of Myst-y? Maybe?

Stilthouse Orbit

The untextured images are up at my website - samgauss.com - as well as the most recent model I did (under Concept Art), which I'll be posting up later this week.

Things have been very busy. Been sending out applications and resumes like mad. But I wanted to make sure I got a chance to put these up, it's already been a while but my blog's been looking dusty lately!